VSLA E-Learning App Phase 2

VSLA E-Learning App Phase 2

Context
The main outcome of the project is a high-quality innovative simulation game, which exceeds the initial objective of producing a classic e-learning course. Due to the redefinition of the project scope and concept, the course became more ambitious and complex than foreseen. This caused significant delays in the production, and it was decided to focus on producing a high quality end-product and investigate the possibilities of postponing the test and implementation to a second phase of the course.
Objectives
The purpose of the second phase of the VSLA Training is to ensure extensive piloting with key stakeholders, further development of the app (for general improvement as well as including new features), and a broader and more thorough dissemination of the training to Civil Society Organisations (CSOs) working with Saving Groups in the global South. This will be done by engaging the organisations in the piloting of the VSLA training version 1.0, co-finance/finance translations, as well as providing free access to the training through well-known and acknowledged VSLA platforms.
Project Outcome
- Establishing an Implementation Network
- Research and comprehensive testing, which is expected to be carried out in Uganda and Rwanda
- Course revision where adjustments will be made, based on:
- Findings from the research and testing
- Possibilities for technical improvements (including translations into other languages)
- Tracking of user activity and learning
- The Intensive Dissemination focusing on a more systematic dissemination of the course – both at local level in the target countries and on online learning platforms
- Tracking and evaluation, analysing participant engagement and assessing the learning outcome and experience of the course participants.